Playable Worldsby lovis odin
MODDING FROM GENERATED VIDEO CLAUDE + FAL AGENT SDK

A generated video becomes a beautiful, interactive mini WebGL game.

Game modding, starting from a generated video instead of an existing game. Built with Claude + fal Agent SDK. Each clip was generated on fal with H3 Max or Seedance 2.5. Claude watched it and rebuilt it as a beautiful, interactive mini WebGL game. Every texture, sprite, 3D model and track in the game was generated on fal too.

CODE

Claude

Every game is written from scratch by Claude, in plain JavaScript on top of Three.js only: no game engine, no physics or UI library, no template.

EVERY ASSET

fal

Every video, image, 3D model, music track and sound effect was generated on fal: 31 gameplay videos, 594 images, 194 3D models, 290 audio files.

h3-max, seedance-2.5, nano-banana-pro, meshy, tripo, hunyuan-3d, trellis-2, rodin, elevenlabs, lyria, stable-audio, sonilo, birefnet