Game modding, starting from a generated video instead of an existing game. Built with Claude + fal Agent SDK. Each clip was generated on fal with H3 Max or Seedance 2.5. Claude watched it and rebuilt it as a beautiful, interactive mini WebGL game. Every texture, sprite, 3D model and track in the game was generated on fal too.
Every game is written from scratch by Claude, in plain JavaScript on top of Three.js only: no game engine, no physics or UI library, no template.
Every video, image, 3D model, music track and sound effect was generated on fal: 31 gameplay videos, 594 images, 194 3D models, 290 audio files.
h3-max, seedance-2.5, nano-banana-pro, meshy, tripo, hunyuan-3d, trellis-2, rodin, elevenlabs, lyria, stable-audio, sonilo, birefnet